Bad Company 2 PC Patch Now Live

21 April 2010
Today EA released the first patch for BC2. While initially the list of updates was unavailable, we have added the list on this post, The update weighs in at 348.3 MB. Thus far first impressions are decent. The server browser has been much improved, with regional searches, hard core mode, and – at last - it actually seems to search for servers!  These settings are saved as well, so your daily routine of clicking every box is now a thing of the past.
Server Browser Regions
So when you update you will see REGIONS as a filter on the right of the server browser.

This you set to where you want to find a server i.e. North America, Europe etc.

The server providers will set all the server locations on the server and will filter accordingly. So if you have a Multiplay UK server you will find your server in the Europe filter. This will help speed up your searches.

If you live in Europe you can of course filter USA servers and vice versa.

If you find your server isn't in the region it should be check the filter of Antarctica where all the servers with no home go. This doesn't affect your connection time to the server.
Favourites List
So we are aware that the Favourite Server list is broken.
It will show your top favourite server for every entry you have. The programmers are working on this to get a fix as soon as possible.

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

Why Do Some Servers Become HC?

There has been a problem on server settings which makes some servers Hardcore without intent. The server settings showed below will make your server HC.

If any of these settings exist a server will display as Hardcore.
  • isHardcore = true
  • infoFriendlyFire = true
  • infoAutoBalance = false
  • infoKillCam = false
  • infoMiniMap = false
  • infoCrosshair = false
  • info3DSpotting = false
  • infoMiniMapSpotting = false
  • info3PersonVehicleCameras = false

  • We are going to implement a colour coding scheme in the next client which will differenciate between a normal server (default settings) and a modified server (Hardcore)
    EA UK FORUMS
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    12 comments

    • Comment Link XGoldX Thursday, 22 April 2010 20:24 posted by XGoldX

      WTF is wrong with ping? It was always 150+ on european servers? Or they fucked it up? I've got ping 30 in browser but in game is around 150-200 !?!!?! Everyone knows that ping 200 means IM NOT PLAYING THIS &#@$&(@ GAME ! :P

    • Comment Link Spazebite Thursday, 22 April 2010 12:31 posted by Spazebite

      OMFG!!!


      MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.:P:cry::cry::cry::cry::cry::cry::cry::cry:

    • Comment Link Warduk Thursday, 22 April 2010 11:36 posted by Warduk

      shiny browser!

    • Comment Link sT0n3r Thursday, 22 April 2010 11:35 posted by sT0n3r

      i am also getting this weird lag spike when i spawn ?

    • Comment Link 2sweet Thursday, 22 April 2010 11:05 posted by 2sweet

      I like the browser fix tough.....

    • Comment Link P1loTE Thursday, 22 April 2010 10:54 posted by P1loTE

      @2sweet, i get lag spike every time i go to spawn in my ping jumps to 250+
      Warduk , April 22, 2010

      thats for example exactly what i meant :D

    • Comment Link Warduk Thursday, 22 April 2010 10:15 posted by Warduk

      @2sweet, i get lag spike every time i go to spawn in my ping jumps to 250+

    • Comment Link 2sweet Thursday, 22 April 2010 07:26 posted by 2sweet

      The patch made the game run worse, on my pc,, and I get big lag when the ping jumps up and down now, Every time a round start my ping goes up to 999. :sad:

    • Comment Link Mr Pig Thursday, 22 April 2010 05:56 posted by Mr Pig

      Running and gunning has been nerfed.

      Might take me a while to stop strafing while i fire

    • Comment Link P1loTE Wednesday, 21 April 2010 15:52 posted by P1loTE

      *patch :

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