Saturday, 08 October 2011 15:48

BF3 open beta issues addressed

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fpbf3originbannerBattlefield 3 open beta is six times larger than the previous Battlefield beta: 2010's Bad Company 2's open beta, to some this was to be expected as a majority of the Battlefield fan base have waited for a long time for the Battlefield 2 sequel.

Karl Magnus Troedsson also gave us further insight into the beta  saying "The beta players are playing with early game code, which is over a month old since DICE had to submit it to validation at Microsoft and Sony. The main purpose of the beta is to stress test the game servers."

Many will be hoping that many if not all of the issues that are currently cirulating the battlelog forums will be addressed before the retail version of BF3 is released. Here is a list of the top 10 issues.

1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.

There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.

2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems.

While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.

3. Will DICE have enough time to iron out everything by release?

Please see General Manager Karl Magnus Troedsson's blog post regarding this question.

4. Can we have ability to change settings/options before deployment into match on PC?

The ability to modify your settings via the deploy screen has been added into the retail game.

5. Issues with terrain stability and “falling into the map” on Operation Métro

This has been fixed for the beta via a server side update.

6. Kill cam sometimes zooms out too far or outside the map

This has been fixed for the launch of the retail game.

7. A bug that sometimes keeps some players from being able to sprint

This has been fixed for the launch of the retail game.

8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)

This has been fixed for the launch of the retail game.

9. Downed bodies appear to be dead, but are not

The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.

10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?

The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.

Read 1849 times Last modified on Friday, 15 June 2012 03:36

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1 comment

  • Comment Link XGoldX Monday, 10 October 2011 10:56 posted by XGoldX

    You better optimize it DICE, no fun in playing with all bugs turned on. Make the switch on/off that we can edit in config file. Can't wait to see the results of bug fixing, 16 days left :) GOOD LUCK !!!

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