Gather your mates and rally up for the Massive Squad-based 100 man Combined Arms Warfare featuring decade-honed balance between realism and FPS gameplay and join over 15 Developers of Reality Mod write the next chapter of tactical shooters. With a final total of 41,000 votes over 10 days, Squad reached #1 on Steam Greenlight in under 72 hours. One year of development as of March 2015 before revealed on Greenlight. Being built on the Unreal Engine 4 engine. Our spiritual predecessor had over 250,000 installations. Indie Mod Team formed startup studio, had a large following from day one. 35 years combined experience in building the Mod. Doing it their own way. Paying it forward with mod support from day one. Think of it this way, merging as much new technology and shedding of old harcoded engine restrictions as possible, while expanding the tried and true gameplay experiences we've developed over the last decade of modding experience. We're riding the wave of great advances in the UnrealEngine4 in the last year, bringing Squad to market as the meat and potatoes tactical FPS shooter we've all been waiting for for nearly a decade, we are evolving from the mod's gameplay mechanics and exploring the freedom allowed by UnrealEngine 4. We are the thinking man's large scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design, and we're also the go to grunt infantry game for guys who prefer some semblance of realism in their nightly gaming sessions.
Features
- Gameplay faster and more fluid than ARMA but slower and more engaging than Battlefield.
- Teamwork oriented gameplay that doesn't require a clan or private server to fully realize the potential of the gameplay.
- Built in Voice Over IP using the best codecs available, with attenuated localized, intra-squad radio, and inter-squad command radio communications.
- Showcase Deployables and Base Building which no other military FPS has.
- The creation, defense, destruction and resupply of chained spawn positions in an overlapping and always fluid emergent chessboard designed in our maps.
- Large scale maps up to 8km^2. (currently working with 2km and 4km maps)
- High quality models and complex animations systems.
- A very open development team with excellent community communication, and preparations in progress for mod support near retail release.
- Essentially an "everything" game. Infantry/Logistics/Air Combat/CAS/Armor Warfare