• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad†squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job- Currently there is no way to turn it off
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked - now it specifies target player subset as well - shows text before profanity filtering - client-originated chat messages starting with “/†make it to the server, and broadcast via onChat, but are not broadcast to other game clients - use “/!†if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for server-side “region†setting (not yet used by the game client)
• Ranked ON forces game-password OFF
• Ranked and PunkBuster settings can only be changed during server startup
• A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
• exposed number of rounds per maps in maplist.txt, and via the remote admin commands