Stockholm, we have a problem

06 May 2010
Stockholm, we have a problem - 5.0 out of 5 based on Stockholm, we have a problem 1 vote
Rush-Zones very own Martin ‘nKM’ Bowman wonders if games developers in 2010 really listen at all?It’s hard to be proactive as a gamer when game developers won’t talk to you... Would you agree with that statement? I’ve been mulling it around in my head for a couple of days consciously and probably for a few months subconsciously. Let me explain it a little more. What I should have said was “It’s hard to be proactive in a gaming community when your games developer won’t communicate with you, the gamer”..

“Ah... but you have forums!” I hear the cry.

“Yes but...”

“And your developer reads those forums!”It insists......

Is that really enough? The recent trends in communication from DICE, one of the biggest games’ developers this year seems to have amounted to little more than a couple of rather standard looking blog posts, some vaguely promising comments on busy forums and the subjugating quagmire which is Twitter. As much as I am happy to see something going on with my game of choice, I’m acutely aware of what is NOT being said rather than what is, and having the benefit of previous experience with my chosen games, I’m anxious to see change. I’d personally like to see a paradigm shift of change in the entire gaming community, but that’s just dreaming, isn’t it?

Communication is key is the point I’m trying to make through my end-of-exams-celebrations/hangover. For as long as I’ve been playing games I have listened, reasoned, discussed and argued over what I think is the best direction for whatever game was the flavour at that time. My adversaries and I would clash on a multitude of things – server configs, graphics settings, tactics, bug fixes, patches, kits, hardware, in-game IQ... you name it I’ve probably managed a reasoned (haha) discussion about it with someone over the last few years. But it gets you thinking – if you had the chance to sit down and talk to a developer instead of your clan mate, precisely what would you say to get your point across? And conversely, if you were a developer, how could you take one persons opinion and balance it against another, and still make the right decisions about your game to make sure your consumer base finds it appealing enough to shell out their cash? What about ensuring the game has longevity and substance for those of us who see gaming as a little more than a fun time-waster?

nkm1
Games like Bad Company 2 have suffered through lack of functionality. Could proper communication revitalise the community?

Ur doin it rong!

Let me just make my position clear, as if I haven’t already. I’m very disappointed with the way things are right now, not just in Bad Company 2, but in all recent games. I’m not going to sit here and pretend I know everything about what happened between the gamers and the developers for every game that’s come out in the last few years, because I certainly haven’t been involved in that way. I abhor forums by their very nature as I feel that there is no way to truly discuss what could be considered as ‘important’ aspects of a game without being overrun by ten times more posts about fairly minor issues that dilute and detract from your point. Its like - you had a point, but now 100 people have posted since 5 minutes ago and your thread just left the front page... oh well, maybe a sneaky dev looked at my thread but didn’t reply, right? Wrong.

Your post left the front page because you probably put together a consistent and well-thought out post which you felt addressed some flaws in game play, for example, and you maybe even suggested ways the flaws could be improved upon. But there’s so many people using the forums at once, every one of them with their own unique insight into a minor bug which overall has been pointed out 10 times already today. So your post didn’t get read and you probably wasted your time right there, good game. But that is a typical experience on a gaming forum for any hyped release these days, it’s no wonder games are released for sale at full price when they are practically still in pre-beta with some of the basics missing, like a working server browser, for example. Developers either ran out of time under pressure from the publisher, or they didn’t ask the audience what they wanted, so ended up with an unfinished game and literally thousands of unhappy players spamming forums about practically every aspect of its development.

I mean, recently we’ve seen some rather public failings haven’t we? Infinity Ward, for example, dropped the ball in a big way when they took their successful Call of Duty series and destroyed the winning formula with IWnet, a peer-to-peer networking protocol for Modern Warfare 2 which is for the most part the exact opposite of what any sane gamer wants to see in a spec sheet for any game, never mind an FPS previously based on an engine where phenomenal animations and lighting led the way. Its ability to handle complex A.I., amazing sound, depth of field and dynamic bullet penetration at a blistering frame rate cannot be ignored. Better still, it runs beautifully over a network, leading Call of Duty to be one of the most successful online experiences ever seen in gaming. I’m willing to bet that if IW had posed the question “We are considering moving your online multiplayer a peer-to-peer solution, what do you think?”, the backlash that would have ensued would have been even bigger than what actually happened. It’s a shame to think that if the developers had actually asked the questions of the gaming community who it was built for before major design decisions such at that were made, then Modern Warfare 2 maybe wouldn’t have died as hard as it did after the hype had succumbed to sobering reality and people realised what they’d paid £50 for.

The question remains though, is that what a developer should be encouraging? Isn’t there a better way to cut the wheat from the chaff and find out what your community wants before they release a game? Seems like common sense to me, but not all developers are guilty of believing their own hype.

Ur doin it rite!

S2 Games seemed to have got it right and got their community on their side far more effectively. I am not familiar with Heroes of Newerth, but from what I’ve heard about the extended beta period, the game has seen a huge improvement from build 1 to build whatever it’s on now. They got people interested in the game by creating a Facebook fan page knowing there would be fans directly from DotA, Warcraft 3 and of course, word of mouth. Knowing that the game was going to go into a campaign of extended beta development before a retail release was set, it took off in a way that only Facebook pages can. Anyone who signed up for pre-sales of HoN got some extra in-game titbits as well as more beta keys to give to friends. Pretty clever, wouldn’t you agree? They realised they would have a ready-made fan base from DotA and Warcraft 3 and exploited one of the most popular websites in the world to give information to the community along with their website. They gave their community of clans and guilds the chance to get everyone involved from the beginning, resulting in over 2.5 million registered signups for the beta. A beta lasting months instead of weeks, with concentrated development in tandem with your communities’ feedback? Well played, S2, well played.

S2 seem to be ‘doin it rite’, but what about FPS games developers. What about the specifics of what can actually make or break a game in the FPS market? What of the tens of thousands of competitive players who may be a minority count, but who tend to convey the biggest problems more accurately and certainly help ensure a games longevity through building communities, clans and play tournaments and competitions? How do you get feedback from these guys and implement their needs in an effort to retain them or steal them from a competitor, whilst still keeping your majority happy with bombastic explosions and eye candy?

nkm2
S2 Games seem to have got thier communication game sorted - 2.5 million people registered for the extended beta.

Can I just make a suggestion? First thing you might want to consider, Mr Games Developer, is actually talking to the gamers. It seems so obvious to me that I can’t understand why eSports development seems to cover everything but this. If you’re building a new Battlefield game, then you have the Battlefield 2 and Battlefield 1942 community, centred around major tournament organisations like ESL, working together in their own little community, complaining and grumbling about bugs and missing features, but having no real way to let their voice be heard, regardless of how important their point is. It’s the same for all games. Tek9, Crossfire, Cadred, ESports Heaven, CEVO, CPL, Clanbase, ESL... there’s loads of them, all catering for competitive gamers. Don’t tell me, Mr Games Developer, that you have all the answers. Don’t tell me you don’t know where to find us, because we can tell you that we’ve been damn well trying to get your attention. And don’t tell me that ‘you got our backs’ when you clearly don’t.

The subject of communication is something that irks me – it’s so important to open up a dialogue with the competitive community early on in games development. Whether it be via a invite-only administration such as the COD4 Alliance, or via a series of live webcasts for gamers, or even through agreeing to do interviews and be published in on eSports coverage sites like Cadred, there is plenty of better ways to engage with your community that Twitter and forums. If a developer would endeavour to discuss the basics of functionality and feature requests with gamers early on in development rather than later, then I believe you will end up with far more gamers actually interested and, dare I say it, excited about your new game. You stood out from the crowd and you gave your paying customers a chance to tell you what it is they want. I am not naive enough to infer that this process wouldn’t be a bumpy one, but I would literally put my house on gamers appreciating developers far more as a result, and then we wouldn’t really need any of those thinly-veiled digs at your paying customers on Twitter, now would we Mr Games Developer?

The bottom line is there does seem to be a steady decline in useful communication between gamers and developers and I do feel that this decline is being reflected in the quality of game play we’re seeing in newer titles such as Bad Company 2. We seem to have forgotten that most people play games for the game play, and when the game play and functionality loses its importance for whatever reason, everyone suffers as a result. IW did demonstrate that you can be financially successful in the short term by hyping your game like an action movie, but look at the aftermath? I don’t need to tell you what has gone on over at Infinity Ward, but you’ll be hard pushed to find someone who has anything good to say about them anymore, and far less anyone else who actually takes MW2 seriously, so flawed and badly supported it has been after release.

It’s hard to be pro-active as a gamer because gamers want to build communities round their game of choice. They want to make videos, play competitions, play without cheaters, go to LANs, play for fun, and play with friends. When a game developer doesn’t make themselves approachable or attempts any sort of discussion with their consumers other than to let them know how great it is, you can bet your bottom dollar you’re going to end up disappointed. I believe it’s time for devs to consider competitive gamers more closely. The public is easily swayed these days, we saw that with MW2. A couple of nice videos of some explosions and helicopters bursting into flames, and your average Xbox player nearly pooped an entire block of flats. Any developer should be savvy enough to know they’re going to make money out of almost any big-budget release these days, but only S2 Games seem to have been clever enough to realise that there is a huge community of gamers out there with a voice that needs to be heard if you want to keep them as customers.

Until someone sees the light and finally gets their act together in this respect, I would be surprised if we ever see an FPS game really hit the heights of CounterStrike or Quake again.

It’s a real shame isn’t it? What do you think?
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7 comments

  • Comment Link 2sweet Monday, 17 May 2010 18:58 posted by 2sweet

    ring ewa nu nu nu... :-?

  • Comment Link HzR1rub Saturday, 15 May 2010 16:59 posted by HzR1rub

    Nice writing
    I think the major problem is that the developers just listen to the "wrong gamers"...
    Look at bf2 and how gameplay changed from 1.0 to 1.5(not considering all the bugs).
    Dice just listened to the whiners and kept on nerfing the game so it became more "casual gamer friendly".
    Another bad thing is that most of the new games are just imported to the pc as the pulisher makes way more money with the consoles.
    Anyways I fully agree with your text.
    Hello all btw :-)

  • Comment Link XGoldX Sunday, 09 May 2010 21:35 posted by XGoldX

    Current situation on game market is far from changes, actual trend will continue to grow. Nothing can actually help as pro gamers and intelligent people are minority. To understand (WHY) we should know how everything works not only on game market field.

    First of all lets talk about people responsible for making products for us, gamers. Common mistake that all of us make is thought that developers are humans like us. They are highly trained brain washed people shaped to become good material for future implementations in our great capitalistic machine. They polish skills everyday to become successful ass lickers and sellers, in that world there is no place for human emotions as only thing that is important are money.

    Every game developer have our wishes deep in hes ass and whole competitive gaming, esport means nothing as it is uneconomic waste of money and resources to create something better, good. Everything is driven by one rule, how much we need to spend to make it work. It creates unhealthy schemes present in many different aspects not only in gaming industry.

    Many resources was wasted to create more subtlety and sophisticated view on same scheme "how to sell shit" now they even discontinued to soap our eyes (to expensive).

    Difference between past and present is huge, in ancient times games was created not for millions but for thousands, it forced developers to aim high as audience was demanding and intelligent, when games started to be played by millions great products are no longer needed. What we can see now is total "hamburgerisation" of game market not only by making games dumb but by selling them so quickly, just like hamburgers. There is no point in making long beta tests, polishing product for another 4 months when everything generates huge amounts of expenses and it will not improve sales significant as no matter how bugged or bad game is hype do all the job.

    If gamers can be free beta testers, if game is bugged and short but sill they make millions why they should bother? In ancient times product that was not good enough didn't sell good and this phenomenon forced developers to make something special.

    Today standard recipe for success good = money is changed on fast fake need = quick cash. Now everything works like this and people are too dumb to see that. Absence of any laws that can protect us consumers against companies creates beautiful place, fucking paradise for any dirty trick and dalliance with our brains is so common that we don't even think is it bad anymore. Feeling that someone just fucked you in your hairy ass is so familiar nevertheless growing numbers of sold copies makes me feel that everyone likes to have dirty cock in their ass. Beta versions as finished products, electronic distribution market, no reselling options, all this keeps the current trend live, healthy and growing.

    Only solution to get better products is to say NO when you see dirty dick in your pocket again.

    That's the only solution but how to achieve that if almost everyone is too dumb to say NO? Good games will come from companies that have no money for huge hypes, other solution is that maybe someday one of the big fuckers will target their product for pro gamers and esport, it's harder and longer to make games like this but definitely worth trying as money lies in every pocket.
    When main stream will be filled with thousands of rubbish titles developers will look on pro gamers again trying to fill even smallest holes in market and make more money. Now they aim big and try to make x100 for every $ they put in it but more and more come to get piece of this tasty pie and sooner or later someone big enough to make something top notch will drop out from main stream so lets just wait together and see.

  • Comment Link 2sweet Saturday, 08 May 2010 16:13 posted by 2sweet

    [quote name="Wills"]But its a shame no-ones listening....[/quote]

    Well there are just a few players that want to play competitive in clan wars and join clans etc.,, so maybe there is no need to listen to our wishes. They are making a lot of money here on products with no clan support. :-?

  • Comment Link Wills Saturday, 08 May 2010 10:23 posted by Wills

    But its a shame no-ones listening....

  • Comment Link Warduk Thursday, 06 May 2010 22:37 posted by Warduk

    [quote name="2sweet"]Nice writing[/quote]
    indeed, very good scripture

  • Comment Link 2sweet Thursday, 06 May 2010 21:59 posted by 2sweet

    Nice writing

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