After much anticipation and hype EA have released the first battlefield 4 screenshots,
they seem to be from the singal player mode
After much anticipation and hype EA have released the first battlefield 4 screenshots,
they seem to be from the singal player mode
A little bit Team Fortres 2, a little bit Tribes,Firefall is set 200 years in Earths future where (and when) humanity is on the brink of annihilation at the hands of an insectoid alien race. Several persistent world MMOFPS games like PlanetSide, Global Agenda, and Tabula Rasa have come and gone but Firefall looks to transform the genre.
Cognitive scientists from the University of Rochester have discovered that playing action video games trains people to make the right decisions faster. The researchers found that video game players develop a heightened sensitivity to what is going on around them, and this benefit doesn't just make them better at playing video games, but improves a wide variety of general skills that can help with everyday activities like multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town.
In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations.
Unreal Engine developer Epic has been pretty down on the PC in recent years. But a new interview indicates a change in attitude, and a renewed commitment to the platform.
PC gaming has sunk from its once mighty heights, thanks to a combination of factors like console penetration, piracy and the huge inherent variability in PC hardware setups. These have interacted in various ways to push the PC to third class citizen for many gaming genres, especially the kind of high adrenaline action games that were once the PC's bread and butter.
This has led to the situation where once proud PC developers have wholeheartedly adopted console development. We've seen PC centric studios like Crytek (Crysis), id Software (Doom, Quake etc) and Epic (Unreal series) effectively abandon the PC platform in favor of consoles. Several of these have dropped comments in the aftermath blaming piracy as the reason behind the exodus to consoles.
Rahul Sood, Voodoo PC founder and current CTO of gaming at HP, spins an interesting yarnabout an aborted Microsoft project that would've let PC and Xbox gamers face-off. The only problem? During testing, the PC gamers cleaned Xboxers' clocks.
In the middle of a rumination on the lukewarm state of PC gaming, Sood divulges some details of a project Microsoft was working on "many many months ago" to let PC and Xbox users face off in games like Gears of War and Unreal Tournament, an effort that would've effectively bridged the gap between Xbox Live and Windows Live.
Just when you think you've grasped all the jargon surrounding 3D graphics, new terms and technologies flood onto the market.
AMD has been aggressively shipping DirectX 11 GPUs in almost every price category, while cards based on Nvidia's new GTX 470 and GTX 480 DX11 parts are finally becoming available. Meanwhile, Windows 7's sales ramp has been extraordinary-the fastest-selling Microsoft OS in history. Given that Windows 7 is what Vista should have been, it's also arguable that DirectX 11 is what DX10 should have been.
When DirectX 10 games hit the streets, the new API gave users marginal improvements in image quality alongside huge performance decreases. The tiny gain in visual fidelity didn't really make up for the performance hit. On the other hand, DirectX 11 brings users some very cool potential eye-candy improvements, but also promises better performance-even if you don't have a DirectX 11 GPU.
Along with new graphics, APIs come with new buzzwords: tessellation, SSAO, HDAO, and postprocessing. That last buzzword being a catchphrase for many small but cool effects made possible with today's programmable graphics chips.
We'll take a closer look at these buzzwords to dissect what they actually deliver, plus discuss the performance impact of using high-end AMD and Nvidia GPUs.
Remember Alien Swarm? A total conversion mod for UT 2004, with four-player co-op top-down action. The team behind it, we’ve just learned, were hired by Valve two years ago, and have since been working on L4D and now Portal 2. Except at the same time they’ve been making Alien Swarm all over again in Source. And it’s coming out on Monday. And it will be free. And it looks great.
[utube]http://www.youtube.com/watch?v=owusWzSppyw[/utube]
But it’s not the only thing that’s coming. Along with it the complete SDK and code base is being released, all available for free this Monday (19th).
The game will also include updates to the Source engine (in the SDK), and has had some changes made to it in its Source incarnation. A third-person camera, depth of field effects, and “a wide variety of gameplay additions.†Although what those are isn’t clear yet. However, take a look at the screenshots below to see the difference in the game.
[lightbox]http://www.rockpapershotgun.com/images/10/july/swnewbg2.jpg[/lightbox] [lighbox]http://www.rockpapershotgun.com/images/10/july/swnewbg3.jpg[/lightbox] [lighbox]http://www.rockpapershotgun.com/images/10/july/swnewbg4.jpg[/lightbox]
Valve lists the contents as follows:
Our friends over at Pixel Prospector have compiled a video of 235 Free Indie Games,
Some of which look kinda cool, if you hover your mouse over the bottom of the player you will see the name of the game and a link to more footage,
There are some very intresting remakes of classic games in there and some new stuff thats totally insane, And they are all free, highlights for me so far have been, Crystal Cubes a very nice tetris clone and a very psychedelic remix of TrailBlazer called Igneous,
I am sure there are many more gems in the pack so please post a comment if you find anything really special. So check out the video and enjoy the 8bit music to..
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